Diablo Mongoose 2 Owners Manual

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Contents.The Diablo II: Lord of Destruction Manual is transcribed here. All the of the Diablo games contain a lot of of the world of, and is one of our primary of information. They contain texts that are meant to be excerpts from and written in the actual in-world existence of characters, but as a reader you need to be aware of the fact that much of the actual years written down have been ', and is no longer. This means that we currently don't know exactly what yearly calendar is actually canon information. However, the actual events that take place are usually somewhat correct, so if you are adding material from the manuals to an article, feel free to add years and events into the article, and we will have to update the article when more accurate information comes out from.Some words have been for easy information navigation, and in some cases the formatting has been changed to work with the wiki.

No words below the introduction (this text) has been altered.Make sure to read all of the manuals:. The Wanderer. So spoke the, mindful of hardships and of cruel slaughters:Each dawn, I rise alone, mired in ancient sorrows.

Wretched and deprived of mynative land, I have had my mind bound with fetter. For many years, I lay hidden inthe concealment of the earth, buried deep in stone. From there, I went, abject andwinter-grieving, over the surface of the waves. I sought the prison of my noblekinsman. Sorrow is a cruel companion to one who can afford few friends, and thepath of exile attends this mournful spirit.And so this world, every day, is crumbling and falling. The rulers lie dead,deprived of revelry, bands of warriors lie fallen proud by the wall.

War destroyedsome, carried them away; a sorrowful man hid one deep within a grave. Thus thecreator of men laid waste this dwelling-place, until the old works of giants stoodvacant, without the noise of their inhabitants.So said the Wanderer, set apart in secret meditations.The kingdom of the earth is full of miseries, and the decree of the fates shallchange the course of the. (Page 9)Diablo II: Lord of Destruction contains a number of new features and exciting enhancements to the original Diablo II:Two new character classes – Command the forces of nature as the Druid, or use stealth and cunning as the Assassin. Each class possesses 30 unique new skills, offering totally different game-playing tactics.

An entire new Act – Explore the mysterious Barbarian Highlands, battle new monsters, and complete six exhilarating quests as you delve further into the epic Diablo mythos. Whether you are starting anew or continuing on with an established character, defeating Diablo at the end of Act IV opens the portal to new adventures in Act V. Increased Character Stash – The Stash chest has doubled in size! Each Expansion Character can now store twice as much loot as before. Higher resolution – By accessing the “Video Options,” you now have the choice of playing Diablo II in either 640x480 or 800x600 mode.

(Note: Playing Diablo II in 800x600 resolution can reduce system performance and is recommended only for higher-end systems.) New treasure types: Class-Specific Items – This class of items, new to Diablo II: Lord of Destruction, offers properties and powers specific to the seven different character classes. Improved Item Sets – There are many fantastic new Set Items to be collected, endowing the wearer with even greater powers. New Insertable Items – Jewels and Runes add even more magical possibilities when you insert them into items with sockets. New Exceptional Items – Advanced players should be on the lookout for additions to the existing Exceptional Items. Elite Items – This new class of items is similar to the Exceptional Items found in the higher difficulty levels of Diablo II.only better.

New Unique Items – More than a hundred mysterious ancient artifacts, including Exceptional and Elite Uniques, are just waiting to be discovered. Hundreds of new magical properties – Items of all levels can now possess greater and more diverse magical powers. Improved hirable NPC interface – Players now have the ability to heal hirable NPCs as well as equip them. Additionally, these NPCs now gain their own experience points and improve their abilities as they gain levels. New Horadric Cube recipes – Numerous additional recipes for the Horadric Cube are just waiting to be discovered. Item swapping – Quickly alternate between two sets of weapon/shield configurations (equipment outfitted in the left and right hands) with a click of the mouse or through a convenient keyboard shortcut. Eight new skill hotkeys – Additional hotkeys double the number of skills you can call upon with the lightning-fast stroke of a key.

Interactive environments – Carve your own path through Act V by destroying breakable wall sections, barricades, and siege towers.Playing Diablo II: Lord of Destruction. (Page 10)Diablo II: Lord of Destruction is more than just your standard expansion set.

Once you have installed Diablo II: Lord of Destruction, you will have access to such a host of thrilling new features and expanded implementations of the original game’s features that it will feel like you are playing a whole new game.This manual assumes that you have played the original Diablo II game. If you have not, we recommend that you at least read through the Diablo II manual in order to familiarize yourself with the basic terminology and concepts of the game before proceeding.Expansion Characters: After installing Diablo II: Lord of Destruction, you will have the option to choose between two different “character types”—Standard and Expansion—when creating a new character. (Note: these are different from the two new character classes.

See pages 15 and 20.) Standard Characters are just like the characters you are used to playing in Diablo II, whereas Expansion Characters are specifically created for use in Diablo II: Lord of Destruction. You should be aware of some details before deciding which character type to choose:. Expansion Characters can only create or join expansion games. They cannot create or join original Diablo II games. Standard Characters cannot use any of the new features or modifications found in Diablo II: Lord of Destruction, nor can they create or join Expansion games. (These are games specifically designed to enjoy all of the extra benefits contained in Diablo II: Lord of Destruction.). Standard Characters can be converted permanently to Expansion Characters simply by accessing the “Select Character” screen, left-clicking on the Standard Character you wish to convert, and then left-clicking on the “Convert” button.

Converting a Standard Character is an irreversible, one-way process. Once a character has been converted to an Expansion Character, he or she can never be changed back to a Standard Character. Similarly, once an Expansion Character has been created, he or she can never be converted into a Standard Character.Corpse Recovery: In and difficulty settings, whenever your character dies, he or she suffers a loss of gold and experience points.

In games of, if you recover your corpse at the location of its demise, you can regain some of the experience points you lost. If, however, you choose to ‘Save and Exit’ out of your current game in order to restart and recover your body in town, you will not regain any of your lost experience.Item Swapping: In Diablo II: Lord of Destruction, you have the ability to swap quickly between two sets of equipped weapon selections (i.e., right- and left-hand inventory slot configurations). To do this, merely open your Inventory screen and equip your character as you normally would. Next, left-click on either of the two tabs denoted by the Roman numeral “II” (or press the W key) to toggle between the two weapon configurations.

Now equip your character with an additional two-handed weapon, a weapon and a shield, or (for Barbarians and Assassins) a pair of appropriate one-handed weapons. You can switch between the two weapon configurations at any time by pressing the W key or by clicking on the inactive weapon configuration’s tab in your inventory screen (the inactive configuration is the one shaded a darker grey). Note: Your left and right mouse button skill setups are linked to your two weapon configurations.

This allows you to customize your skill mouse buttons in order to complement your current weapon configuration.Remember that your character must meet the requirements for any weapons you want to equip. Also, please keep in mind that only your currently selected weapon configuration is actively equipped. Any magical properties of items in your inactive configuration will not affect your character until you make that configuration active.

For example, if you are currently using weapon configuration “I,” any magical properties of items in configuration “II” have no effect until you make it your active configuration. (Page 11)Hirable Non-Player Characters (“Hirelings”): Diablo II: Lord of Destruction offers some exciting modifications to hirable NPCs. These computer-controlled hirelings who fight by your side can be hired from specific NPCs in most “towns”—the safe starting points in each Act—or are given free of charge as a reward for completing certain quests. In the original Diablo II, they followed your character around and helped you slay monsters, but you did not interact with them directly. In Diablo II: Lord of Destruction, you can increase their efficiency in combat and assist their development in a number of ways. (Note: These special new features only apply to hired NPCs and retainers acquired as quest rewards.

Summoned creatures are not subject to these improvements.). Excerpt from the of Elder3rd day of Montaht, LaudsMy dearest,It's been ten long years since you were taken fromand me.

In my mind’s eye, I still see your beautiful faceand remember the happier days of our time together.It comforts me to write and think that, somehow, youare reading this yourself. It may not be long before Ijoin you in the afterlife.Our peoples' time here in is drawing to anend. Recently, our seer, has been afflicted withterrifying visions of our doom. Last night, the wholevillage awoke to her screams.

When I reached Caldra'scottage, our daughter, Anya, was already there,comforting her. During the night, the seer's raven hairhad turned stark white.

She was delirious when Ientered the room, howling senselessly and tearing outher hair in bloody clumps.It took us some time to calm her—but even then, sheseemed only a shadow of her former self. She wouldn’trespond to any of us directly, instead staring into someunseen world beyond our own. The healer, came,but her attempts to cure Caldra were futile. Ourtortured seer was not sick of body—she had quiteclearly gone mad. Attributes and Experience: Hirelings in Diablo II: Lord of Destruction come with their own set of attributes: Strength, Dexterity, Health, Damage, Defense, and Experience. As hirelings kill monsters, they gain experience points.

When they gain enough experience points to reach a new level, their attributes automatically improve. You can also improve their attributes by equipping them with better equipment (see below). Keep in mind that hirelings aren’t just paid mercenaries—they are co-adventurers.

They fully share experience for their kills with you and your party, and they receive a smaller share of experience for monsters that you or your party members kill. Equipment: You can now furnish your hirelings with equipment such as armor, helms, and weapons. Your hirelings must meet all strength, dexterity, and level requirements for the item, and any weapons must be compatible with the hirelings’ weapon type, as represented by what you see them carrying. (For instance, the Rogue hirelings in Act I can be equipped with a War Bow, but not a Short Sword, whereas the Town Guard hirelings in Act II can be equipped with a Voulge, but not a Crossbow.) To equip your hireling, simply left-click on the appropriate button on your Mini-panel or press the O key to bring up the Hireling Inventory and Information screen.

Then place items in the corresponding slots as you would in your own Inventory screen. Healing: Previously in Diablo II, if you needed to heal your hireling, you had to return to town and visit the local healer. In Diablo II: Lord of Destruction, however, you can heal your hireling directly, by left-clicking on a healing or rejuvenation potion in your backpack or belt and then dragging it over the hireling’s gold-bordered portrait located in the upper left of the game screen. When the portrait is highlighted, left-click again to release the potion onto the portrait. You can also heal your hireling by visiting a healing Well.

Hireling Continuity: Hirelings are now willing and able to accompany you to any of the various Acts of the game. In fact, you can actually finish the entire game through all three difficulty settings using only the first hireling received in Act I. You may choose to employ a new hireling at any time, but you may not take more than one hireling into your service at a time. If you choose to replace your current hireling with a fresh one, your old hireling will retire and be unavailable for further service.

Before you replace a hireling, open the Hireling Inventory and remove any items you want to keep. Otherwise, you will lose that equipment. Death: When your hireling dies, you can return to the nearest mercenary captain and either pay to have your late comrade resurrected, or hire a new one.

If you choose to resurrect your hireling, he or she will return to your employ with all of the attributes, experience, and equipment he or she had at the time of death. If, however, you decide to employ a new hireling, you give up the recently departed’s services and forfeit any equipment he or she was wearing. Note: if your character dies, your hireling dies also. (Page 12)Automap Options: There is now an “Automap Size” selection in the “Automap Options” menu in Diablo II: Lord of Destruction. This new option allows you to choose between viewing the map as either the traditional full-screen Automap or the new, scaled-down “Mini Map.” The Mini Map is about one quarter the size of the Automap and, when active, is displayed in one of the top corners of the game screen. This location can be switched from the left of the screen to the right by pressing the V hotkey.Repair All: You can now repair all of your outfitted items in a single step. To do this, go to the nearest “blacksmith” NPC (whoever repairs your equipment) and select “Trade or Repair” as you normally would.

Blacksmiths still have the usual buttons for buying, selling, and repairing options; in Expansion games, they also have an added “Repair All” button. This option allows you to repair all of the items that your character currently has equipped in a single operation. If you move your cursor over this button, the highlighted text shows the cost of this procedure, and pressing the button completes it.

Note: The Repair All button only repairs equipped items. Any damaged items that your character is not wearing must be repaired individually.Fill Tome: By pressing the Shift key while right-clicking on a scroll you want to buy, you automatically purchase enough scrolls to fill the first unfilled Tome of that scroll type in your character’s Inventory.Champion-Class Monsters: You will remember Champion-Class Monsters from the original Diablo II. These appear as a slightly different-looking pack of monsters that are tougher than normal monsters of their kind. You can immediately discern a Champion-Class Monster because its name appears in purplish-blue letters when targeted. Diablo II: Lord of Destruction offers several different monsters of this type.

In addition to the standard Champion, you might encounter the following monsters:Berserker – These monsters have been driven into a homicidal frenzy by demonic corruption. They focus so much energy into slaughtering anyone they see that they do significantly more damage than normal demons.

However, their frenzied rage leaves them physically weakened and therefore easier to kill. Possessed – Some demons have been instilled with especially diabolical spirits. These spirits grant the Possessed increased vigor at the cost of the demons’ free will. Because their minds are no longer their own, the Possessed cannot be affected by Necromancer curses. Fanatic – Fanatics are monsters who responded to their own corruption with such zeal that they are now willing to do anything to win the favor of their dark masters.

They rush into any battle, fervently attacking with blinding speed any and all foes. Their recklessness does leave them open defensively, and if you can avoid their cascade of blows, you should be able to strike them with greater ease. Ghostly – Once, a powerful faction of mages developed a spell to banish a group of monsters from this world. The use of this spell created a spiritual conduit through the Planes, allowing those monsters to return to the material world by projecting themselves back through the conduit. Their translucent bodies and sluggish gait make these specters easily recognizable. Due to their incorporeal nature, Ghostly Champions are harder to hit with physical blows. The Coming of the Lord of Destruction.

Excerpt from The The Last Testament of Ord Rekar I once believed.Others looked to me for strength, for my faith was a pillar in the house of the. I once believed in something greater than myself; I believed that the faithful would be rewarded and the evil would be punished.I believed the to be mere superstitions—and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in our time.I was a fool.The gods have not revealed their divine plan to me, nor have they blessed me with their countenance. But I am certain of one terrible fact—At long last, the prophecies have begun to fulfill themselves.First, there was., the Lord of Terror, cast his shadow over the quiet hamlet and set his minions loose across the countryside.

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A number of valiant heroes rose up to challenge Diablo's wrath and hunted the demonlord into the bowels of the earth itself. Only by the grace of the did they vanquish Diablo's mortal host and put an end to his nefarious schemes.It seemed that the Lord of Terror had been defeated, and my heart took solace in this affirmation of my faith.but alas, the nightmare was only just beginning.Somehow, Diablo's terrible spirit survived and took root within the very hero who struck him down. Wearing the guise of the mysterious, Diablo set out to free his brothers, and, from their imprisonment in the East.

(Page 14)Just as before, a new band of heroes arose to put a halt to Diablo's dark quest. Though the Lord of Terror succeeded in freeing his brothers from bondage, their reunion would be short-lived. The mortal heroes managed to vanquish and even hunted Diablo into the depths of. Only, the Lord of Destruction, was left unaccounted for.Once again, it seemed that justice had been served.

Blind as I was, I clung to the path of the righteous—believing that perhaps, finally, all was well.that the nightmare had given way to a dream of peace.But the plague of evil persists, and I.grow weary.For now, the nightmare has started once again. Excerpt from the of Elder4th day of Montaht, SextThis morning, as the dawn came, the otherand I held a vigil over Caldra'scomatose form, praying to the forguidance. Then, just as suddenly as it began,her madness broke, or so it seemed. She satstraight up in bed, thin strands of her oncebeautiful hair draping over her nightgown—hereyes seemed to glow with a feverish inner light.By the Ancients, she looked older than anyElder there.She gazed slowly around the room, looking ateach of us in turn. With a slight, almostmocking smirk, she whispered in a ragged voice,'Baal comes.and destruction follows him likea storm.'

She then sank back into the bed andwith a shudder, breathed her last. By the gods,Elora, as long as I draw breath, I will neverforget her terrible portent.Baal has resurfaced, and behind him marches the vast. He has gathered a legion of that revel in mayhem and wanton chaos—and they are headed right towards us.right towards the holy mountain our ancestors swore to protect. It is obvious that Baal comes to assail, seeking the. And my faith, once unwavering, is now shaken to the very core.The prophecies that spoke of this day have at last come true.

Doom has come to our world.As I have said, my brothers, I grow weary. I have no doubt that exists. I have seen it with my own eyes; I have seen its cruelty. But is it not cruel for the gods to give hope, only to dash that hope again and again?In my youth, I tried as best I could to prepare for such an event. It was, at one time, the very reason for my existence. But now that the moment is at hand, I feel old. I feel afraid.

I feel that I have lost my strength.I confess that my faith no longer guides my path. It is with a heavy heart that I take my leave of you, my brothers. I would say that I will pray for you, but I fear my prayers would fall on deaf ears.May you someday find the truth, and may that truth finally give you freedom.Yours in sorrow,SignatureElder ofThe Assassins. (Page 15)In the third century, two brothers rose to dominance from within the ranks of the; their names were. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons.

While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart.When at last their fierce rivalry culminated in inevitable violence, the combatants learned too late that they had both been played as pawns by the demonic host. The ensuing battle was so great it set the very firmament aflame, and when it was complete and the stillness of remorse was all that remained, Bartuc lay dead, Horazon had vanished into self-imposed exile, and the Vizjerei had learned a costly lesson. The small surviving group of sorcerers, the remnants of the once-great Vizjerei clan, resolved forevermore to spurn Demonic Magics and set about renewing their studies in the Elemental Magics. To further ensure that a similar tragedy could never happen again, they formed a secret order whose sole purpose was to police the mage clans, destroying corruption wherever they found it.

This was the birth of the, the — otherwise known as the.Knowing that such an order might itself be corrupted if exposed to the power of magic, the Vizjerei deemed it of the utmost importance that these Assassins maintain the purest, most focused minds. They should live in meditation and draw their power from within, not from external forces that could easily mask demonic interference. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on honing the natural martial abilities of their bodies, both physical and mental.Because the Order remains veiled in secrecy, few people, even among the mages, know more than rumors about this mysterious organization.

Their reputation has been one shrouded in ambiguity. Legends of their stalwart vigilance, and the widespread fear of their retribution, have kept many mages away from the temptations of corruption, so actual sightings have been rare. However, with the reemergence of, and the subsequent increase in demonic manifestations in the world, the Order has shown a greater public presence of late.Traits and Abilities Assassins do not employ the magic arts directly; rather, they use enchanted items that mimic elemental powers, which can function autonomously. To further avoid potential corruption, they also focus on the natural abilities of the mortal body — powers of the mind and unarmed combat. The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack.

Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key to open locked chests.Assassin Skills.

(Page 16) Martial Arts Intrinsic to the Assassin’s arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a “charge” for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves.

A Finishing Move doesn’t just trigger the release of the accumulated charges—it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. (Page 17)– Finishing MoveThe experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.– Charge-up SkillCharging the ether around her claw blades, the trained Assassin can freeze opponents with a vicious rake of her razors. (Requires equipped Claw-class weapon.)– Finishing MoveAfter years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.– Charge-up SkillThis mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.Shadow Disciplines To remain protected from exposure to the potential corruption of magic, Assassins must defeat their sorcerous opponents without actually using spells themselves. To this end, they have mastered the clandestine talents, as well as the arts of obfuscation, and honed their latent psychic abilities to develop the Shadow Disciplines.

(Page 18)Moving through the darkness, unseen by her foes, the enshrouded Assassin can steal past opponents or ambush her unsuspecting victims with a series of devastating attacks.An Assassin can will her physical being to shift partially into the astral planes. As her body becomes less substantial, she becomes less susceptible to the effects of elemental attacks and magical curses.The Assassin trained in this discipline has the ability to project a “shadow” of herself.

The Shadow Warrior makes use of the two skills the Assassin has readied for herself.Focusing her anima, an Assassin using this potent ability can crush the will of a group of enemies, stunning them and confusing the feebleminded into attacking their comrades.Poison use is another technique an Assassin has to help even the odds when battling demons and their ilk. An Assassin who has mastered this skill secretly coats her weapons with vile toxins.This discipline allows an Assassin to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills.Traps Sometimes, the incredible martial prowess and awesome psychic capacity of the Assassins are not enough to battle all forms of magic-wielding menaces. To supplement her array of tools and abilities, the Assassin has access to an ingenious group of devices. These mechanisms, engineered by Viz-Jaq’taari sages, have been perfected over many years of use. They range from simple thrown missiles and bombs to more complex proximity-triggered sentries.This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This ordnance explodes on impact, damaging any foe within its small blast radius.

(Page 21) Elemental Years of study and a life lived in harmony with nature have provided the Druids a unique empathy with the world around them. These skills represent the Druids' ability to influence the forces of nature. (Page 22)Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake.This terrible force of nature’s vengeance rains down flaming stones around the Druid who cast it, pummeling any opponents foolish enough to be caught in its fury.Particularly talented Druids can summon this most potent gale of devastation. A fierce storm wreaks havoc around him, while the Druid stays cradled within the gentle calm of its eye.Shape Shifting This is perhaps the most astonishing of all the talents granted to the Druids. Shape Shifting allows the Druids to manipulate their own flesh and form, taking on characteristics and capabilities of the beasts they have sworn to protect. Druidic warriors follow two paths: the path of the bear, and the path of the wolf. Some shape-shifting skills are available only to a single animal form, while others are common to both wolf and bear forms.

Note that while in animal form, Druids lose access to certain skills. The wise Druid summons any spirits needed before transforming.This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities.– PassiveChanging shape is quite a taxing ordeal for a Druid, and he can only assume animal forms for a limited time. This skill enhances his constitution while in animal form, thereby increasing the amount of time he can remain transformed.This skill empowers the Druid with the capacity to assume the form of a savage bear, granting him great strength and fortitude.– Werewolf onlyWhen in wolf form, the Druid using this ability enters a frenzied rage, viciously tearing into foes and becoming heartier with each consecutive attack. (Page 23)– Werebear onlyA Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills.– Werewolf onlyWhen a Druid utilizes this ability, he toxifies his own saliva and attacks his enemies with a vicious bite, spreading a contagious disease that wracks the flesh of his infected opponents.– Werewolf or WerebearWhile in his animal form, a Druid can use his affinity with the natural elements in order to supplement his attacks with a blazing assault.– Werewolf or WerebearNature gives life, but it can also snatch it back. When a Druid using this ability bites an opponent, he drains some of his victim’s vital essence, replenishing his own.– Werebear onlyWith a tremendous roar, the Druid shakes the earth, stunning any enemies in the surrounding area with the resultant tremor.– Werewolf onlyThe use of this skill drives the Druid into a bloodthirsty frenzy, attacking many foes with a raging fervor.Summoning Long ago, the Druids confided in prayer their sacred charge to the supreme spirits of Nature. The spirits were moved by their plight and answered the Druid’s call for help.

Over the many years since then, the spirits have contributed in many ways to the Druids’ cause, even offering up soldiers to serve in their campaign. A Druid educated in the language of the Natural spirits can appeal to them, and they will provide him with valuable companions. These companions fall into three groups: spirit animals, sentient vines, and minor spirits of Nature.With enough training in this skill, a Druid can summon a conspiracy of ravens, who viciously attack any opponents with razor sharp talons, flying over obstacles even the Druid himself cannot traverse.

(Page 25)While most heroes who bravely adventure through the mortal realm do so for glory and for the liberation of mankind from the demonic shackles of the Burning Hells, it must also be noted that the accumulation of vast amounts of treasure is a welcome by-product. To some, in fact, the accumulation of wealth is the greatest reward of all.Whether you choose to spend your time searching for the perfect collection of magic items with which to outfit your hero, or you merely enjoy seeing how much loot you can amass, the expansion set offers an abundance of new item types and enchantments to whet your appetite.Item Properties: As you adventure, keep in mind that even the regular magic items you find now have hundreds of new magical properties with many wondrous new effects to help your characters on their brave quests. They are far too numerous to list here, but keep an eye out for new magic item names; their explanations appear in the item’s pop-up description. (This text, which explains the properties and requirements of the item, appears when you have your Inventory window open, and highlight an item with your cursor.).

Excerpt from the of Elder5th day of Montaht, VespersIf 's prophetic words were not enough tomove and his men to take up arms, thenthe black clouds of smoke rising in the south surelyproved to be! We surmised that a great army wasmarching towards us, led by none other than,the Lord of Destruction. Our worst fears wereconfirmed when we lost all contact with ourcapital,.I fear the worst, but I put my faith in Qual-Kehk.He's always defended us against those who wouldattempt to assault sacred. It's likelythat Sescheron was taken by surprise—may thewatch over them—but we, the sons of, remain vigilant.

The ancient barricadesand watchtowers built for this day stand ready, asthey always have.The old prophecies speak of a dark day whendestruction will wash over us like a torrent ofblood and fire, leaving nothing but the ashes of ourpeople in its wake. As I look south towards thedarkening skies, I know that day of doom hasfinally come.Class-Specific Items: Items of this type can only be used by the character class for whom they were designed. In the original, there were certain items that anyone could wield, but that had properties only accessible to certain classes (e.g., the 's wands or the 's scepters). In Diablo II: Lord of Destruction, there are specific items that are only usable by their intended class, possessing special abilities only pertinent to that class. Be sure to pay close attention to the requirements of each item as listed in its pop-up description to see if an item is class specific.Elite Items: Elite Items are similar to the Exceptional Items found in the original Diablo II, but far more powerful. Exceptional Items are found in the higher difficulties (Nightmare and Hell), having the appearance of items from Normal difficulty games (both in the inventory and on the character), but with different names and substantially increased statistics.

Elite items are of an even higher caliber than Exceptional items. Mostly found in Hell-difficulty games, they possess new names and proportionately increased statistics, yet still retain the appearance of their corresponding Exceptional and normal versions.Set Items: Diablo II: Lord of Destruction introduces some exciting new improvements to Set Items.

First and foremost, there are many new sets to collect, complete with brand-new bonus abilities. Rumors have been circulating about the many new relics and the powerful magics they grant to those who obtain them. Here are some additional facts to be aware of:. Set Items are now scaled more directly to the difficulty of the Act in which they are found. For example, when you find a Set Item, you are more likely to be able to equip it right away. For some Sets, you no longer need to assemble the complete Set to receive its bonus abilities. You now receive partial bonuses for partially complete Sets.

A Set Item can now have more than two magic properties. (Page 26)Socketed Items: When playing Diablo II: Lord of Destruction, you can now find “Socketed” versions of many more kinds of items, including armor and high-quality, magic, Rare, and even Unique items. Be sure to read the description of a Gem, Jewel, or Rune to see what abilities it imparts to the different item types.Insertable Items: In addition to the Gems in the original Diablo II, Diablo II: Lord of Destruction provides two new types of items that you can place into an item’s empty sockets.

Jewels: Jewels are similar to Gems, except that instead of having predetermined magical abilities like a Gem, each Jewel possesses random magic properties, allowing you to bestow a wide variety of magical abilities to your Socketed Item. Some uncommon Jewels can have two or more magical properties.

Before inserting a Jewel, its magical properties must be “identified” either by the use of a Scroll of Identity, or by a wise sage who can provide such a service. Excerpt from the of Elder7th day of MontahtMatinsIt seems that I am not the only one who cannot sleep.readies his men even now, as I readymyself. This morning, I shall propose that weperform one of the long-forbidden spells ofwarding. As, we alone are capable ofsummoning such tremendous energies. Though theward may drain us of vital magical reserves, if ourland is to be saved, we will do what we must.Our people once considered the Druids brethren—butafter the terrible, the Druids wereexiled to the harsh wilds beyond our homeland. Sincethen, our Elders have kept their fearsome Druidicpowers a closely guarded secret.The danger of unleashing such powers once againterrifies me. If done incorrectly, the warding spellcould consume us all well before the arrival of Baal’sarmy.

However, I have studied the rites, and I amconfident that I can cast the warding correctly withthe Council's help. The ward will bar passage to anyspawn of Hell—even himself. I intend to place itaround the entirety of.Casting the spell in this fashion requires that allseven Elders venture outside the protective walls ofour city. The danger is great. We may all be killed.However, I see no alternative. I go now to take thismatter before the assembled.

Runes: Runes are small stones inscribed with magical glyphs that can be inserted into Socketed Items. Runes are different from other Insertable Items: not only do individual Runes have magical properties, certain combinations (or Rune Sets), when inserted into an item in the proper order, give that item even more wondrous abilities.Charms: Charms are special magic items that grant magical enhancements without needing to be equipped to do so. Charms provide their abilities simply by being in the “Backpack” section of your character’s Inventory. They do not function if placed inside your character’s Stash or inside a Horadric Cube (even if that Horadric Cube is located in your hero’s Backpack).Ethereal: Any type of armor or weapon, even one with magical properties, can be Ethereal.

These items appear translucent in the Inventory, and when equipped, they appear translucent on the character wielding them. Their ethereal nature gives them an improved fundamental ability. However, they have decreased durability and cannot be repaired. Due to their extra-planar origins, Ethereal items often have requirements lower than those of an equivalent item.Charged Items: Some new magic items grant the use of certain skills to any character.

Some of these items have skills that are only triggered under certain conditions, such as striking an enemy or being struck by one. Charged Items allow the wielder to use the skill at will, but only a limited number of times. To engage the skill granted by a Charged Item, left-click your right mouse button Skill Selection (or press the S key). The Charged Item skill is listed near the top of your list of available skills; left-click on its icon to select it.

The skill can now be performed by right-clicking on a target. Charged Item skills have a limited number of uses, so be sure to check the item’s pop-up description or the lower right-hand corner of the skill icon to see how many charges remain. If any of an item’s charges are depleted, you can return to a nearby town and recharge the item by having the local Blacksmith repair it.Monsters. AustElder of Harrogath7th day of Montaht1265 Anno KehjistaniReanimated Horde Whenever Baal needs vast numbers of troops to lay siege to some stronghold determined to resist him, he musters the Reanimated Horde. These undead minions are the twisted souls of dead soldiers whose hearts turned black while still alive and have been given a new existence in the service of Baal. Chosen from only the strongest and most fearsome of warriors, members of the Reanimated Horde are distinguishable from normal skeletons by their greater size and by their vicious charging attack. When you encounter a member of this dark army, kill it and make sure it stays down; they have the nasty habit of refusing to remain dead.Death Maulers The Death Mauler is an earth demon that dwells deep within the network of subterranean caverns of the Burning Hells.

They are well protected by a hard shell bristling with spikes and a thick, gnarled hide. Hulking, tenacious beasts with the strength of twenty men, they can attack at close range with enormous claws or use their special attack to strike from a distance. Be wary of this ranged attack—the Death Mauler can discharge long, burrowing tentacles from his hands that travel quickly and surreptitiously under the ground, bursting forth and impaling his opponents. (Page 28)Imps Centuries ago, when men were foolish and practiced the demonic magics, it was common to invoke lesser demons and subdue them in order to gain their power. Fooled by the Imps’ small stature, sorcerers underestimated their powers and often summoned them to serve as familiars. Once lulled into trusting these clever and conniving demons, the master would find his will subjugated by that of his “servant,” who would then vivisect him and create numerous homunculi from the pieces. In time, these homunculi would grow into other Imps.

Aware that its size is a liability in battle, an Imp uses magic to teleport and attack an opponent at range, from a fortified tower position, or even while mounted on the backs of large beasts.Putrid Defilers These vile, loathsome beasts strike fear even into the black souls of Baal’s own troops. Not only can the Defiler viciously attack using its razor-sharp forelegs, it reproduces at will by silently hovering near an unwary demon and parasitically infecting the hell-spawn with pain worms. These pain worms immediately travel to the brain of the host monster and grow fat on the vile thoughts of the fiend. If the monster is killed while the worms are gestating, the parasites eat their way through the beast’s brain and ultimately burrow out of its skull in search of a new body to inhabit.Succubi The handmaidens of Andariel, these powerful demonesses were thought to have been all but killed off during the battle below Tristram, but Baal has unleashed his personal harem on Mt.

Arreat and enlisted their charms to help fulfill his desire to control the mortal realm. Succubi are among the most zealous minions of their master. They possess an incessant craving for blood, especially that of human men, and they take to battle with a passion and a joy not often seen in demons. They are fast and mobile in combat, preferring to weaken their prey from a distance with a diabolical curse that causes the afflicted to lose life instead of mana when using their skills.

Once their prey is weakened, the Succubi move in for the kill, slashing viciously with their long, curved talons.Credits. (Page 30)Voice Recording EngineerRich SeitzVoice CastingTami Donner, Matt Householder, Jason Hayes, Micky Nielson, Scott Petersen, Joe MorrisseyAdditional CastingPemrick and FronkVoice ActingLarry B. (Page 32) Basic Game Controls Esc – Toggles the Esc menu on/off and exits other menus. Left Mouse Button – Performs “smart” actions depending on the situation:Click on a spot on the ground to go that spot. Click on a monster to attack it using the skill currently assigned to the Left Mouse Button.

Click and HOLD on a monster to attack it repeatedly until you release the button, or the monster is dead. Pick up/drop items from/onto the ground, inventory, or belt.

Operate shrines, doors, and chests. Interact with the NPCs – Talk, Trade, Gamble, Hire, Imbue, Resurrect, Add Sockets, and Personalize. Right Mouse Button – Performs “smart” actions depending on the situation:Use the skill currently assigned to the Right Mouse Button on a selected target. Drink a selected potion. Activate a scroll or tome. Arrow Keys – Scrolls the Automap. Configurable Game Controls H– Toggles the Help screen.

A (or C) – Toggles Character Attributes screen on/off. B (or I) – Toggles Backpack Inventory screen on/off. P – Toggles the Party screen on/off. M – Toggles the Message log on/off. Q – Toggles the Quest log on/off. W – Toggles primary/ secondary weapon configuration.

O – Toggles the Hirable Inventory screen on/off. Enter – Opens/closes In-Game Chat overlay. Tab – Toggles the Automap on/off. Home – Centers the Automap (if NumLock is off). T – Toggles Skill Tree screen on/off.

S – Toggles mouse button Skill button overlay on/off. F1 through F8 – Readies (or sets) the associated Left or Right Mouse Button Skill. Set by opening the Skill menu and placing your cursor over the skill you wish to assign to a hotkey. Press the desired hotkey while the cursor is still over the skill icon. – Toggles a belt larger than 1x4 open/closed. 1, 2, 3, and 4 – Uses the item in the corresponding belt slot. Ctrl – Hold down to run.

R – Toggles auto-run mode on /off. Shift – Hold down while clicking a mouse button to use that skill while standing in place. Alt – Highlights all items dropped on the ground. Spacebar – Cancels all the above screens and overlays to return to game play. Numeric Keypad – Voice communication (turn NumLock on for the following)0 – Player character says, “Help!” 1 – Player character says, “Follow me.” 2 – Player character says, “For you.” 3 – Player character says, “Thanks.” 4 – Player character says, “Sorry!” 5 – Player character says, “Bye.” 6 – Player character says, “Die!” 7 – Player character says, “Retreat!” Mouse wheel up – Scrolls up through all hotkeyed skills in the Right Mouse Button slot.

Mouse wheel down – Scrolls down through all hotkeyed skills in the Right Mouse Button slot. V – Toggles Mini-map placement between Upper-left/Upper-right. N – Clear text messages. Print Screen – Save the screen to your D2 directory as “screenshotX.jpg.” Z – Toggle all party member portraits on/off.Gallery.